Sawpit
Buildings
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Administration | |
Farming | |
Gathering | |
Industry | |
Logistics | |
Mining | |
Residential |
Burgage plot
· Church · Corpse pit · Firewood cart · Food cart · Marketplace
(Stall)
· Tavern · Well
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Trade |
opinions
@saintsword23
Your hitching posts should be close to sawpits and lumber camps. You can't just put them anywhere. It's particularly important to put them next to sawpits given the quirks of that building.
The logging camp is a gathering building used to collect timber by cutting down trees in the region.
Use
Upon placement, the logging camp will require 2 timber to be constructed. Timber requires an ox to be moved. Once fully built, up to 3 families can be assigned to work in it.
Mechanics
An area can be designated in which the families work. Using ctrl and scroll wheel, the area can be adjusted.
Family members will go to the area and cut trees down and then debranch them. This process converts them to timber logs. Timber cannot be moved by people carrying it; it must be moved by an ox. It can be helpful to have a hitching post with a family assigned to work it as an ox guide to move the timber. Timber is safe out in the open, but if there is nothing that requires it immediately, the ox can move it back to the logging camp for storage. Also an ox can be permanently assigned to the camp, which speeds up the transport process.
Trees will be removed from the area when they are cut down. They generally do not grow back on their own. To plant more trees, the use of a forester's hut is required.
Burgage plots ##
Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building.
A burgage plot, when made sufficient, can then be equipped with an single extension.
A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point (DP) before they can be built.
Burgage plots are a crucial part of gaining development points DP-s.
Use ##
Burgage plots are the only permanent source of housing in the game, with the standard house having one living space (at first). With a plot marking satisfied, able to upgrade to accommodate two fathers and mothers (families).
Each living space can hold one family, comprised of multiple people. They require two timber to place and are flexible.
flexible plots allows multiple housing plots to be placed at once and for different plot shapes to be created.
Each home requires resources which can be bought from a marketplace by a resident of the home, fulfilling resouce requirements ℹ️ for each home.
Level two1 Homes can hold armaments for the militiamen in the household, with two of each weapon and piece of armor being allowed to be stocked in the house at once.
Burgage plots are an integral part of the development points system (DPS), with them being required for point obtainment. Each settlement tier requires a certain amount of level one, two, and three burgage plots to advance.
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