Geometric shapes
@Rhyn0Man
On the Triangles, if you start the house in one of the non 90 degree corners, you get an even better plot! I found that out today lol
Burgage plots ##
Burgage plots provide living spaces and are one of the primary buildings in Manor Lords. Burgage plots use the flexible plots system and require two timber per building.
A burgage plot, when made sufficient, can then be equipped with an single extension.
A variety of extensions exist that produce either food or resources. Certain extensions, such as the apple orchard and armorer's workshop, require the player to invest a development point (DP) before they can be built.
Burgage plots are a crucial part of gaining development points DP-s.
Use ##
Burgage plots are the only permanent source of housing in the game, with the standard house having one living space (at first). With a plot marking satisfied, able to upgrade to accommodate two fathers and mothers (families).
Each living space can hold one family, comprised of multiple people. They require two timber to place and are flexible.
flexible plots allows multiple housing plots to be placed at once and for different plot shapes to be created.
Each home requires resources which can be bought from a marketplace by a resident of the home, fulfilling resouce requirements ℹ️ for each home.
Level two1 Homes can hold armaments for the militiamen in the household, with two of each weapon and piece of armor being allowed to be stocked in the house at once.
Burgage plots are an integral part of the development points system (DPS), with them being required for point obtainment. Each settlement tier requires a certain amount of level one, two, and three burgage plots to advance.
Extensions
If a burgage plot has been made sufficient for an extension,has enough space backwards, it can thus support a backyard extension, which will add extra functionality to the building.
Backyard extensions that require burgage plot(2) ℹ️ will convert all inhabitants to artisans, locking them from being assigned other jobs.
If they have multiple production options only one can be chosen.
Level one backyard extensions can be replaced, but level two and three ones cannot. | | | | |:-:|:-:|:-:| | | | | | | | |
Backyard extension | Required level | Cost | Produces | Required DB2 |
---|---|---|---|---|
'''Vegetable garden'''3 | 1 | 15 Regional wealth | Vegetables ( ℹ️ )3 | |
'''Chicken coop''' | 1 | 25 Regional wealth | Eggs | |
'''Goat shed''' | 1 | 25 Regional wealth | Hides | |
'''Apple orchard'''4 | 1 | 50 Regional wealth | Apples ( ℹ️ ) | Orchardry |
Backyard extension | Required level | Cost | Produces | Required DB2 |
---|---|---|---|---|
'''Bowyer's workshop''' | 2 | 4 Planks | Warbows from planks | |
'''Joiner's workshop''' | 2 | 4 Planks | Wooden parts from planks Small shields from planks Large shields from planks | |
'''Brewery extension''' | 2 | 5 Planks 5 Regional wealth | Ale from malt | |
'''Cobbler's workshop''' | 2 | 5 Planks 5 Regional wealth | Shoes from leather | |
'''Tailor's workshop''' | 2 | 5 Planks 5 Regional wealth | Clothes from linen and dyes Cloaks from yarn and dyes Gambesons from linen | |
'''Blacksmith's workshop''' | 2 | 5 Planks 5 Regional wealth | Tools from iron Slabs Sidearms from iron slabs Spears from iron slabs and planks Polearms from iron slabs and planks | |
'''Bakery extension''' | 2 | 5 Planks 5 Regional wealth | Bread from flour (twice as efficient as the communal oven) | Bakeries |
'''Armorer's workshop''' | 2 | 4 Planks 10 Regional wealth | Helmets from iron slabs Mail armor from iron slabs (requires Advanced armormaking) Player armor from iron slabs (requires Master armor-making) | Basic armoring |
development branch
@zenologic7786
If you're going to do veggies always make sure your burgage plot can get the additional house extension. That way you'll have two families working it. Same with apples
@oliverholmes210 {#oliverholmes}
A great note to the veggie plots is the bigger the size the more people you need living there. I had one massive field plot that got less then a quarter of the output I was hoping for because it was level one house
style
Levels
Requirements
![u+fdfd,](B_plot upgrade requirements/demands "u+fdfd, requirements/demands")
Level 1
All plots placed down initially start off as level one burgage plots. These plots can be upgraded to have certain backyard extensions for Regional Wealth. Level one burgage plots can hold 15 items in its generic storage and 25 items in its pantry, but cannot store any armaments. Base burgage plots have one living space, but like all plots that meet the required size, can be upgraded to add an additional living space.
Level 2
Upon upgrading to the second level, the home will undergo a construction phase. Following the completion of construction, the building will become noticeably taller and better kept. Level two plots can now hold 45 things in its generic storage and 75 foodstuffs in its pantry. Upgrading to the second level also unlocks the rest of the backyard extension options. Level two plots also begin generating one Regional Wealth per month.
Level 3
Level three homes are even larger and taller than level two homes, with it being able now to hold 150 items in the generic storage and pantry. These homes are now able to generate two Regional Wealth monthly and can support an extra living space.
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Walhamdu lillaahi katsiraa
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Lahul mulku wa lahul hamdu Yuhyii wa yumiitu Wa huwa 'alaa kulli syai'in qadir
Allah Maha Besar sebesar - besarnya DDan puji-pujian bagi Allah sebanyak-banyak-nya Dna Maha Suci Allah siang dan malam TTiada Tuhan melainkan Allah saja sendiri tiiada sekutu bag-Nya yang memiliki kerajaan dan pujian Yang menghidupkan dan mematikan dan Dia Berkuasa atas segala sesuatuu Du'a →
patch points
April 26, 2024 | Added burgage plots. |
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April 26, 2024 | Added burgage plots. |
May 31, 2024 (0.7.972) | After a fire, homeless will be quickly reassigned to available plots. |
**** | Added a market stall toggle. |
**** | Other bug fixes. |
**** |
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