Stall

Food stall

Firewood(Fuel) stall

clothing stall

Stall

marketplace

The marketplace is a residential location. It provides the mechanism to supply burgage plots. Use

The marketplace is free to place. It uses the flexible plot system. Stall places are visible during placement. It does not require construction time. Multiple marketplaces can exist, although if this is the case, it is not known if the location or capacity of each marketplace affects the process of setting up stall s.

Once placed, a few families employed at building types with a stall will come here to setup a stall . The stall types are ⚡fuel, food, and clothing. These families can be assigned to resource production buildings or storage buildings like the granary to distribute food, or the storehouse which can provide firewood. This will not typically be all the families assigned to that building, just one or two. Each family that operates a marketplace stall takes up one space.

Each stall can hold 50📦 generic storage or 50🧺 pantry storage for distribution. They will all distribute their resources to nearby burgage plots and additionally in the case of fuel, any extra buildings that also require fuel. Sometimes family members will visit the marketplace and do a "peddling" action at the stall . There can also be various voices heard advertising goods or discussing the sales of items, but this appears to be mainly for flavor and atmospheric reasons rather than having a gameplay purpose.

Supplying burgage plot residents well with a varied selection of resources increases approval. By contrast, if there are not enough resources to fully supply all plots, those closest to the market location will get served first.

patch points

Tue, ((June 11,) 2024) @ 02:12 PM
Version 0.7.972__->__0.7.975
May 31, 2024 (0.7.972)
Tue, (May 21,) 2024 @
0.7.960 -> 0.7.965
🌱Slowed all 🌱plant growth down by around 30%.12
Fri, (May 10,) 2024 @ 1:00 PM
Version 0.7.955->0.7.960
Increased sawpit log storage space to 5
When ox gathers a log, it will prioritize immediately bringing it to the sawpit
before bringing it to the logging camp
unless construction reserve forbids it
Capped the number of workers who supply a single market stall at the same time to 2
to reduce markets getting completely clogged
with the new upped market supply frequency
⚒️3

@bombidil3

Thank goodness for the manual stall control. I struggled to get more than 11 firewood in a market place because they'd only use the firewood cutters stall while the storehouse workers would only stack 1 wood in their firewood stall.

Quick Start

Allah Maha Besar sebesar - besarnya DDan puji-pujian bagi Allah sebanyak-banyak-nya Dna Maha Suci Allah siang dan malam TTiada Tuhan melainkan Allah saja sendiri tiiada sekutu bag-Nya yang memiliki kerajaan dan pujian Yang menghidupkan dan mematikan dan Dia Berkuasa atas segala sesuatuu Quick Start →

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Help.

@Ascaron1337

Market stall pro tipp: Market stall pro tipp: You can MOVE stalls from one Marketplace to another! Pause the game, raise a new marketplace and move the stall via move button after clicking on it. Much easier than the destroy and rebuild from the beginning in this video
Redo: (markdown-insert-foldable-block)
Redo: (markdown-insert-foldable-block)

Du'a

Allahu akhbar Kabiiraa

Walhamdu lillaahi katsiraa

Wa subhannallahi bukratan wa ashilaa

La ilaaha ilallaahuu Wahdahuu ;laa syariika lah

Lahul mulku wa lahul hamdu Yuhyii wa yumiitu Wa huwa 'alaa kulli syai'in qadir

Allah Maha Besar sebesar - besarnya DDan puji-pujian bagi Allah sebanyak-banyak-nya Dna Maha Suci Allah siang dan malam TTiada Tuhan melainkan Allah saja sendiri tiiada sekutu bag-Nya yang memiliki kerajaan dan pujian Yang menghidupkan dan mematikan dan Dia Berkuasa atas segala sesuatuu Du'a →

Help

@Cp0455🗯️

We need more control over who builds a stall. I have plenty of supplies and plenty of stall locations available but they won’t build them, while all 8+ of my granary workers run a stall with barely anything in them.

@vincent999vx

Market places bugged me so when everyone under the sun wanted to open their own stalls. Now I cap the area to only allow 10 stalls (2 firewood, 3 clothing & 5 food) with all the owners being granary or storehouse. That setup is enough to satisfy 40ish burgage plots, and is obviously scalable. So many headaches saved once I just limited how many can spawn and of what type (all about mathing out how many resources you actually need). Ever since I've never had any marketplace issues nor productivity loss from everyone wanting to peddle 😅

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