probably
@Echo-Magnus
🤔To piggyback off the idea of indicating when workers are idle.1 What about worker scheduling? For example, those who work on the farm will automatically transition to cutting wood after all farming is done. Or they will automatically process farmed goods after harvesting. Knowing they will automatically go back to farming during the designated months, etc.
@skylarguimond
A feature that I've never seen in a city builder that utilizes the "idle builders" mechanic, but could be very useful in Manor Lords would be a worker prioritization function. Something that you could program a secondary or even a third job for someone.
Like say I build 4 houses near my farm house, then I manually assign the families living in those houses to the farm house. Then I can choose from a drop down menu those families secondary job of, say, woodcutters. So when their first profession is idle, they automatically revert to their secondary job.
I would even include "builder" in this list. So say I build a new building, my iron mine worker that has a secondary job of builder will leave the iron mine and help build until the job is done, then automatically go back to the iron mine.
The most tedious part of micro-ing the workers is making sure that when I pull them off a job for something else, manually assigning them back to their location-based full time job.
For balancing, you could still make your artisans stick to their one craft, but your general workers could maybe have multiple target jobs.
@MagnesiumSulfate
The Marketplace has an unlimited range. The reason the houses on the outskirts aren't getting goods is because the Market stocks each individual item to the closest houses first.
="Monday June 3, 2024">1 month ago
@riggerw8778
I'd like to add that the Log hauler's need an optimization. They seem to go on a first cut first claim basis even if that means they are traveling across the map to get it instead of Prioritizing the closest log for storage or the next building project. ESPECIALLY if you just demolished a building and want to put some thing up in that spot, you can't due to the supplies blocking the spot . They need a higher storage limit for Logs or give us the ability to store cut down logs in greater number or give us a Pasture/farm type plot system we can use to designate as log storage, I don't wanna have 10 Log cutter buildings just to store the cut down logs.
="Monday June 3, 2024">1 month ago