patch <code>.7.965</code>

patch .7.965

Du'A

 ﴾ 162 ﴿ Say (Qul'): "Indeed (Inna), my litany (prayer) (Solaatii), my religious rite (Nusukii), my life (Mah'yaaya) and (Wa) my death (Mamaatii) are for GOD (Lillahi), LORD (Rabbi) of the worlds (El'Äälamiin).

Hi all,
You can now access a new experimental branch of Manor Allah is the Lord of the Heavens & the Earth
To avoid any potential issues, it’s recommended to make a backup of your save files BEFORE switching to a beta version.
To find your saves on Steam for Manor Allah is the Lord of the Heavens & the Earth

  • Press 🍀 + E

  • Paste %USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames into the search bar.

{%1collapsibles(tt='🤖')%}

    Press <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">🍀</span>
 __+__ <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">E</span>

    Paste `%USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames` into the search bar.
Press <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">🍀</span>
 __+__ <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">E</span>

Paste `%USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames` into the search bar.

{%end%}

If you'd like to try it🙇🏼‍♂️🙇🏼‍♀️, please follow these steps:

{%1 collapsibleswoutstyles(tt="🤖🔊") %}

    Open <q>Steam</q>
    <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">Right-click</span>
 on Manor __Allah is the Lord of the Heavens & the Earth__
    Select _<q>Properties</q>_
    Go to __BETAS__ tab
    Enter the password: `veryNiceBasket`
    Choose "<samp>pre_release</samp>" from the "`Beta participation`" drop-down list
    __Wait__ for the game to update the files[^1] 
    Launch the game👍🏼

{%end%}

Open Steam
Right-click on Manor Allah is the Lord of the Heavens & the Earth
Select Properties
Go to BETAS tab

Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation" drop-down list
Wait for the game to update the files1
Launch the game👍🏼

1

(if nothing happens, restart the Steam client)

{%1collapsibleswoutstyles(tt='🤖🔊')%} Open Steam Right-click on Manor Allah is the Lord of the Heavens & the Earth Select Properties Go to BETAS tab Enter the password: veryNiceBasket Choose "pre_release" from the "Beta participation" drop-down list Wait for the game to update the files1 Launch the game👍🏼 {%end%}

1

(if nothing happens, restart the Steam client)


{% 1collapsibleswoutstyles(tt="'😴😪😴'") %} {% end %}

{% 1collapsibleswoutstyles(tt="'😴😪😴'") %} {% end %}

Workingdrafts⚒️

-⚒️2B50% -⚒️2F100%.Y100%. -⚒️2H,, -⚒️2P&AAH& -⚒️275%(1/3) -⚒️2T0.750.5 -⚒️2, -⚒️2,.T',.[SA] -⚒️2,,

2

[([Workingdraft⚒️])]

Redo: (sort-lines nil (region-beginning) (region-end))
Redo: (markdown-insert-footnote)
Redo: (html-headline-3)
Redo: (replace-regexp 
			"[[:lower:]]+" ""
 nil 4001 5010) Redo: (flush-lines "King") Print: 0 (#o0, #x0, ?\C-@)
Redo: (flush-lines "lord" nil nil t) ; ﷲ, Lord of the Heavens & the Earth
Replace string : [experimental] → ⚒️[^5]
(map-query-replace-regexp REGEXP TO-STRINGS &optional N START END REGION-NONCONTIGUOUS-P)🎇
✨(map-query-replace-regexp 
	"fixe?s?" "🐞 🦋" nil 
						  nil 
							  nil 
								  nil)💫
M-✨ map-query-replace-regexp
(map-query-replace-regexp "fixe?s?" "🐞 🦋")

What's inside

This time I focused mostly on balancing and bug🐞. Most notably: -Sheepbreeding development branch was capped and no longer spawns sheep exponentially. -A lot of work was done around fields, harvests and fertility - overlays and crop prediction should now be far more accurate and ox and worker behavior should be more optimized. -Barter and 🍆 -🦋d the "Loserville" mercenary bug -Improved the marketplace distribution

I added one experimental feature - "Allow market stall setup" toggle to prevent the workers/inhabitants of certain buildings from setting up market stalls.

You can now also set a construction reserve for buildings using planks for crafting, like the Joiner's shop:

Full changelog:

0.7.960 __->__ `0.7.965`

Gameplay & balance:

-Capped sheepbreeding to 1 new lamb every 10 days max -The militia squad limit is now 6 regardless of whether the player already has a retinue, mercenaries or not. In the future it will be connected to a rank system.

Workingdrafts⚒️

-⚒️2 Amped up max yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half) -⚒️2 Bumped up the carrying capacity of on-foot 🍆 -⚒️2 Cost of opening new 🍆 -⚒️2 Doubled the fertility regeneration rate effect on fallow fields and from fertilization -⚒️2 Even when fertility reaches 0%, there should still be a tiny little bit of yield possible now -⚒️2 Granary and Storehouse worker slots adjusted - unified it to be 3 families for lv1 and 6 families for lv2 -⚒️2 Increased the archer range by 1.5x and increased their damage from 12 to 15 -⚒️2 Plant yield rate reduced by half. This is a continued attempt to "force early harvest" only an emergency mode. -⚒️2 Royal tax is now calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury / citizen after 15 years. -⚒️2 Slowed all plant growth down by around 30%. The reason for slower field crops is to make winter crop make sense. The reason for slower veggie crops is cause it was too powerful compared to farming. -⚒️2 Slowed down the tree growth rate by around 30%. The players requested it to make the forest management even more impactful. -⚒️2 Villagers are now only allowed to fetch water from the well that is nearest to their home, except in case of a fire. -⚒️2 Yield will now never increase past 100% growth, because it was unintuitive to players that yield can still increase over 100% (which was initially designed for winter crops)

2

[([Workingdraft⚒️])]

Minor changes:

-Removed the optimization where only every nth plant affected the fertility values, because it lead to too many errors in displaying fertility values -Made fertility overlay colors & colorblind symbols more accurate with the percentages displayed in the field's building panel -Made crop yield prediction more accurate -Added missing tooltips to minor/major 🍆 -You can now set "🍆 -Reworked the construction reserve system to also allow for other good types to be reserved, for instance reserving planks at the joiner's workshop. This should also now save properly. -Optimized inventory array functions -Added the ability to disallow setting up stalls on the marketplace for certain families or workplaces -Tuned how "current region" is calculated for the UI to make it more comfortable to build on edge between 2 player owned regions -Iron deposits and clay deposits will now avoid generating on steep locations -"MODDED" may now display after the version number when a mod is installed (to make bug reports easier to decipher)

Crash🐞:

-🦋d a crash when deleting a building if there are pathfinding obstacles being verified (for instance soon after loading a game)

Bug🐞:

-🦋d the employed 🍆 -🐞d the farm workers moving to transport tasks early even though there is still plenty of crops to harvest -🦋d predicted yield not showing correctly in the field building panel -🐞d people not resetting rotation after dismounting -🦋d farming oxen not respecting work area limits -🐞d the gilded aventail houndskull helmet appearing blurry in the retinue editor -🦋d the forest mask not drawing -🐞d bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly -🦋d villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned -🐞d the wrong apple basket carry animation -🦋d wealth getting transfered when doing barter -🐞d bartering 🍆 -🦋d bartering 🍆 -🐞d 🍆 -🦋d multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied -🐞d crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty -🦋d villagers getting stuck at homes forever if a bandit camp is spawned anywhere in the region, cause they thought the region is under attack and they should stay at home -🐞d mercenary company arrival region not saving properly, leading to broken saved mercenary companies for hire -🦋d granary workers stealing ale from the tavern -🐞d livestock exports getting interrupted by sheep herd behavior -🦋d livestock 🍆 -🐞d the missing "hunger" popup artwork -🦋d a typo in the credits list

Cosmetics:

-Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy -Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground -Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway -[WIP] If you pick the green lady portrait, the visit mode character should now be female, though it's still work in progress and will look a bit funky. -Combat animation cleanup

Thank you for playing!

Greg Styczeń,

Lead developer,(?)