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patch <code>.7.965</code>
patch .7.965
Du'A
Hi all,
You can now access a new experimental branch of Manor Allah is the Lord of the Heavens & the Earth
To avoid any potential issues, it’s recommended to make a backup of your save files BEFORE switching to a beta version.
To find your saves on Steam for Manor Allah is the Lord of the Heavens & the Earth
-
Press 🍀 + E
-
Paste
%USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames
into the search bar.
{%1collapsibles(tt='🤖')%}
Press <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">🍀</span>
__+__ <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">E</span>
Paste `%USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames` into the search bar.
Press <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">🍀</span>
__+__ <span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">E</span>
Paste `%USERPROFILE%\AppData\Local\ManorLords\Saved\SaveGames` into the search bar.
{%end%}
If you'd like to try it🙇🏼♂️🙇🏼♀️, please follow these steps:
{%1 collapsibleswoutstyles(tt="🤖🔊") %}
Open <q>Steam</q>
<span style="background: #f9f9f9; -moz-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); -webkit-box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); box-shadow: 0.1em 0.1em 0.2em rgba(0,0,0,0.1); border: 1px solid #888888; border-radius: 0.3em; padding: 0px 5px 1px 5px;">Right-click</span>
on Manor __Allah is the Lord of the Heavens & the Earth__
Select _<q>Properties</q>_
Go to __BETAS__ tab
Enter the password: `veryNiceBasket`
Choose "<samp>pre_release</samp>" from the "`Beta participation`" drop-down list
__Wait__ for the game to update the files[^1]
Launch the game👍🏼
{%end%}
Open Steam
Right-click
on Manor Allah is the Lord of the Heavens & the Earth
Select Properties
Go to BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation
" drop-down list
Wait for the game to update the files1
Launch the game👍🏼
(if nothing happens, restart the Steam client)
{%1collapsibleswoutstyles(tt='🤖🔊')%}
Open Steam
Right-click
on Manor Allah is the Lord of the Heavens & the Earth
Select Properties
Go to BETAS tab
Enter the password: veryNiceBasket
Choose "pre_release" from the "Beta participation
" drop-down list
Wait for the game to update the files1
Launch the game👍🏼
{%end%}
(if nothing happens, restart the Steam client)
{% 1collapsibleswoutstyles(tt="'😴😪😴'") %} {% end %}
{% 1collapsibleswoutstyles(tt="'😴😪😴'") %} {% end %}
Workingdrafts⚒️
-⚒️2B50% -⚒️2F100%.Y100%. -⚒️2H,, -⚒️2P&AAH& -⚒️275%(1/3) -⚒️2T0.750.5 -⚒️2, -⚒️2,.T',.[SA] -⚒️2,,
[([Workingdraft⚒️])]
Redo: (sort-lines nil (region-beginning) (region-end))
Redo: (markdown-insert-footnote)
Redo: (html-headline-3)
Redo: (replace-regexp
"[[:lower:]]+" ""
nil 4001 5010) Redo: (flush-lines "King") Print: 0 (#o0, #x0, ?\C-@)
Redo: (flush-lines "lord" nil nil t) ; ﷲ, Lord of the Heavens & the Earth
Replace string : [experimental] → ⚒️[^5]
(map-query-replace-regexp REGEXP TO-STRINGS &optional N START END REGION-NONCONTIGUOUS-P)🎇
✨(map-query-replace-regexp
"fixe?s?" "🐞 🦋" nil
nil
nil
nil)💫
M-✨ map-query-replace-regexp
(map-query-replace-regexp "fixe?s?" "🐞 🦋")
What's inside
This time I focused mostly on balancing and bug🐞. Most notably: -Sheepbreeding development branch was capped and no longer spawns sheep exponentially. -A lot of work was done around fields, harvests and fertility - overlays and crop prediction should now be far more accurate and ox and worker behavior should be more optimized. -Barter and 🍆 -🦋d the "Loserville" mercenary bug -Improved the marketplace distribution
I added one experimental feature - "Allow market stall setup" toggle to prevent the workers/inhabitants of certain buildings from setting up market stalls.
You can now also set a construction reserve for buildings using planks for crafting, like the Joiner's shop:
Full changelog:
0.7.960 __->__ `0.7.965`Gameplay & balance:
-Capped sheepbreeding to 1 new lamb every 10 days max -The militia squad limit is now 6 regardless of whether the player already has a retinue, mercenaries or not. In the future it will be connected to a rank system.
Workingdrafts⚒️
-⚒️2 Amped up max yield per plant from 2 to 4 (Hunting Grounds policy still reduces it by half) -⚒️2 Bumped up the carrying capacity of on-foot 🍆 -⚒️2 Cost of opening new 🍆 -⚒️2 Doubled the fertility regeneration rate effect on fallow fields and from fertilization -⚒️2 Even when fertility reaches 0%, there should still be a tiny little bit of yield possible now -⚒️2 Granary and Storehouse worker slots adjusted - unified it to be 3 families for lv1 and 6 families for lv2 -⚒️2 Increased the archer range by 1.5x and increased their damage from 12 to 15 -⚒️2 Plant yield rate reduced by half. This is a continued attempt to "force early harvest" only an emergency mode. -⚒️2 Royal tax is now calculated as follows: No tax for the first 5 years, 1 Treasury per citizen after 5 years, 2 Treasury per citizen after 10 years, 3 Treasury / citizen after 15 years. -⚒️2 Slowed all plant growth down by around 30%. The reason for slower field crops is to make winter crop make sense. The reason for slower veggie crops is cause it was too powerful compared to farming. -⚒️2 Slowed down the tree growth rate by around 30%. The players requested it to make the forest management even more impactful. -⚒️2 Villagers are now only allowed to fetch water from the well that is nearest to their home, except in case of a fire. -⚒️2 Yield will now never increase past 100% growth, because it was unintuitive to players that yield can still increase over 100% (which was initially designed for winter crops)
[([Workingdraft⚒️])]
Minor changes:
-Removed the optimization where only every nth plant affected the fertility values, because it lead to too many errors in displaying fertility values -Made fertility overlay colors & colorblind symbols more accurate with the percentages displayed in the field's building panel -Made crop yield prediction more accurate -Added missing tooltips to minor/major 🍆 -You can now set "🍆 -Reworked the construction reserve system to also allow for other good types to be reserved, for instance reserving planks at the joiner's workshop. This should also now save properly. -Optimized inventory array functions -Added the ability to disallow setting up stalls on the marketplace for certain families or workplaces -Tuned how "current region" is calculated for the UI to make it more comfortable to build on edge between 2 player owned regions -Iron deposits and clay deposits will now avoid generating on steep locations -"MODDED" may now display after the version number when a mod is installed (to make bug reports easier to decipher)
Crash🐞:
-🦋d a crash when deleting a building if there are pathfinding obstacles being verified (for instance soon after loading a game)
Bug🐞:
-🦋d the employed 🍆 -🐞d the farm workers moving to transport tasks early even though there is still plenty of crops to harvest -🦋d predicted yield not showing correctly in the field building panel -🐞d people not resetting rotation after dismounting -🦋d farming oxen not respecting work area limits -🐞d the gilded aventail houndskull helmet appearing blurry in the retinue editor -🦋d the forest mask not drawing -🐞d bandit camps respawning on loading because "lastBanditCampSpawnedDay" didn't save properly -🦋d villagers not setting up market stalls to sell their home produce like vegetables if they are unassigned -🐞d the wrong apple basket carry animation -🦋d wealth getting transfered when doing barter -🐞d bartering 🍆 -🦋d bartering 🍆 -🐞d 🍆 -🦋d multiple markets sometimes distributing multiple instances of the same good type to a plot, for instance a single plot would "eat" 2 leather, leaving houses on the outskirts forever undersupplied -🐞d crop rotation to fallow causing farmers to harvest itemID_0, which was invisible in the UI and stopped supply dumps from being cleared because they were never considered as fully empty -🦋d villagers getting stuck at homes forever if a bandit camp is spawned anywhere in the region, cause they thought the region is under attack and they should stay at home -🐞d mercenary company arrival region not saving properly, leading to broken saved mercenary companies for hire -🦋d granary workers stealing ale from the tavern -🐞d livestock exports getting interrupted by sheep herd behavior -🦋d livestock 🍆 -🐞d the missing "hunger" popup artwork -🦋d a typo in the credits list
Cosmetics:
-Tuned field dirt UV wiggle to make those huge vegetable gardens players were making less wavy -Improved the precision for snapping terraforming meshes (like mines or sawpits) to ground -Made leaf clumps smaller and disabled the parallax mapping since it caused distortions and wasn't very visible anyway -[WIP] If you pick the green lady portrait, the visit mode character should now be female, though it's still work in progress and will look a bit funky. -Combat animation cleanup
Thank you for playing!
Greg Styczeń,
Lead developer,(?)